THE TYPE LAB
Find your advantage.
One move. Two defending types. Every possibility.
Attacking move
Defending Pokémon
TYPE EFFECTIVENESS
fire
fightingelectric
1×
Normally effective
1× vs fighting × 1× vs electric
Dual-type effectiveness is the product of the two individual matchups.
The defensive picture
All incoming move types against fighting / electricWeak to More damage
ground2×
psychic2×
fairy2×
Resists Less damage
electric0.5×
bug0.5×
rock0.5×
dark0.5×
steel0.5×
Immune to No damage
None for this combination.
Normal damage · 10 types
normalfirewatergrassicefightingpoisonghostdragon
This is a type-effectiveness calculator, not a full damage simulator. Abilities, items, weather, move-specific exceptions, Terastallization, and battle stats are not included. Matchups come from PokéAPI’s current standard type chart.